Upgrades
What the Buck upgrades
The game has three upgrade systems: two panels on the table, the skill tree you rebuy every shift, and the prestige tree you keep forever. These pages say what each one does, which are the best upgrades to buy first, and when.
Where to start
The order most players go through in their first three shifts.
- Panel upgradesNine upgrades, 283 levels
- Skill treeOpens for $0, rebought each shift
- Prestige treeAuto Swiper first
Every What the Buck upgrade page
- Panel upgrades
All nine panel upgrades, their maximum levels, what each one does and which to buy first.
- Nine upgrades, 283 levels
- Damage to one-shot bundles first
- Keep them for 10 and 15 PP
- Skill tree
How the skill tree works, what each branch unlocks, and a buying order that keeps the table busy.
- Opens for $0, rebought each shift
- Branches from $1 to $100
- Keep it all for 40 PP
- Prestige tree
Every prestige-tree unlock, which nodes to buy first, and what Market Maker does to the shift price.
- Auto Swiper first
- Second ATM for 22 PP
- Market Maker lowers shift price
- Shifts and Prestige Points
What ending a shift costs, how Prestige Points are earned, when to end a shift, and the 1.0.1 price cap.
- $100K, $10M, $1B, then x100
- Capped at $1Sx from shift 9 (1.0.1)
- Ending a shift costs all cash
- Idle and automation
Can the game play itself? Auto Swiper, Idle Hands, the second ATM, Money Printer and Overcharge explained.
- Auto Swiper with your first PP
- Idle Hands needs about 60 PP
- Money Printer doubles income
What the Buck upgrades questions players ask
How much does it cost to end a shift?
$100K for the first shift, $10M for the second, $1B for the third, then 100 times more each shift. Since patch 1.0.1 the price stops at 1 sextillion from shift 9 on, or less with Market Maker. Details →