Upgrades
What the Buck Breaker and Withdrawal upgrades
What the Buck has nine panel upgrades: five on the Breaker panel (Radius, Damage, Speed, Crit Chance, Crit Damage) and four on the Withdrawal panel (Amount, Swipe Speed, Bill Value, Bundled Bills). confirmed Together they have 283 levels. Maxing all nine earns Top of the Line. confirmed
All nine What the Buck breaker upgrades and withdrawal upgrades
Maximum levels are read from the official store screenshots, where every panel row shows Lvl x/y. Starting prices are from the fresh-save screenshot. confirmed
| Panel | Upgrade | Max level | First price seen | What it does |
|---|---|---|---|---|
| Breaker | Radius | 13 | $48 | Size of the breaker ring |
| Breaker | Damage | 36 | $27 | Damage per hit; decides how many hits a bundle needs |
| Breaker | Speed | 16 | $63 | How often the breaker hits |
| Breaker | Crit Chance | 10 | $3.5K | Chance for a hit to crit |
| Breaker | Crit Damage | 8 | $18K | Damage multiplier on a crit |
| Withdrawal | Amount | 45 | $33 | Bills per swipe |
| Withdrawal | Swipe Speed | 25 | $50 | Time between card swipes |
| Withdrawal | Bill Value | 30 | $4K | Chance of higher denominations |
| Withdrawal | Bundled Bills | 100 | $25 | Bundle chance and bundle size |
Breaker levels: 13 + 36 + 16 + 10 + 8 = 83. Withdrawal levels: 45 + 25 + 30 + 100 = 200.
Which panel upgrades to buy first
The panels appear after your first few dollars, when Mr. Buck calls to say you have earned upgrades. confirmed A good opening, matching what both release-day and pre-release players did:
- Amount a few times, so each swipe drops more bills and they overlap.
- Damage until one hit destroys a bill, then until one hit destroys a bundle. On release day 7 damage one-shot early bundles. confirmed
- Radius once or twice so one hit catches overlapping bills.
- Bundled Bills, which is cheap at the start ($25) and multiplies bills per swipe.
- Swipe Speed once the card is your bottleneck.
Leave Crit Chance and Crit Damage until the skill tree is open; they are expensive early and luck-based.
Swipe Speed: the early bottleneck
The card takes time to swipe, and early on it is the slowest part of the loop. The release-day player got it down to 1.35 seconds per swipe in his first shift, then found the next step cost $104K for 0.05 seconds less. confirmed At that point the Auto Swiper from the prestige tree, which swipes for you at your current speed, is worth far more. See idle and automation.
Bill Value and Bundled Bills late in a shift
These two scale hardest. Bill Value shifts the ATM toward bigger bills; its last levels cost quintillions ($386.9Qa at level 28 and $2.3Qi at level 29 in the store screenshots). confirmed Bundled Bills runs to level 100, ending at bundles of over 100,000 bills on release day. confirmed
Keeping panel upgrades between shifts
Ending a shift normally resets both panels. Three prestige-tree nodes change that: on release day, Withdrawal upgrades are kept for 10 PP, Breaker upgrades for 15 PP, and every skill tree upgrade for 40 PP. confirmed Buy the two panel nodes as soon as your PP allows; rebuying 283 levels every shift is the slowest part of the midgame.
Crit upgrades
Crit Chance has 10 levels and reached 100% in a pre-release run once Frenzy crit nodes were added. confirmed Crit Damage has 8 levels. They matter most once Damage is maxed and collectors or diamonds start surviving your hits.
Panel upgrade checklist
- Damage to one-shot bundles before buying bigger bundles.
- Bundled Bills early, Bill Value later.
- Swipe Speed until the Auto Swiper is affordable.
- Buy the keep-on-shift-end nodes for both panels as early as your PP allows.
- Max all nine for Top of the Line.
Sources
Last checked: 10 November 2026. Marks: confirmed = official notes, the store page, the game itself or a recording of it; reported = two or more players; unverified = one source.
- Store screenshots
- Steam achievements
- Pre-release key run · at 01:44, 101:20
- Release-day 100% run · at 20:06, 04:58, 45:02, 01:02