Bills
What the Buck bills and table effects
Everything that lands on the table, and what happens when the breaker hits it. Start with the bill values, then read the special bills page before you spend skill-tree money on effects.
Where to start
Read these before you spend skill-tree money on effects.
- Bill valuesSeven bills, $1 to $100, plus coins
- Special billsElectric, Golden, Explosive, Collector
- Combo and Frenzy6 hits in a row = +1 stage
Every What the Buck bill page
- Bill values
Every bill from $1 to $100, coins and bundles: where each one comes from and how to make bills worth more.
- Seven bills, $1 to $100, plus coins
- Bundles need extra hits
- Remove $1 bills only after $2 pays more
- Special bills
Gold, Electric, Explosive and Collector Bills: what each effect does, how they chain and how gold mixes with the others.
- Electric, Golden, Explosive, Collector
- Each starts at a 3% chance
- Collector led income on release day
- Flamethrower and fuel
How to unlock the flamethrower, what Fuel Bills do, and how burning bills spread fire across the table.
- Unlocked in the $20 branch
- 0.5% Fuel Bills, +20 fuel each
- About 1% of income in one run
- Diamonds
How Diamonds are unlocked, what happens when one shatters, and how to get the Diamond Hands achievement.
- Unlocked in the $50 branch
- 0.5% chance instead of a bill
- Shards fly 900 px and pierce
- Investment Papers
How stock certificates reach your tray, how shares and staking work, and when to tear a paper for the payout.
- Paper Trail in the $100 branch
- Buy low, tear while high
- Doubles money near the goal
- Combo and Frenzy
How the combo meter fills, what each Frenzy stage multiplies, and how to keep a Frenzy going.
- 6 hits in a row = +1 stage
- Up to stage 5, +25% each
- Missing or leaving resets it