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Bills

What the Buck bill values

A table piled with bundled $50 bills, coins and a large diamond, with the Breaker and Withdrawal upgrade panels at max level
Late in a shift the ATM is pushing out bundles of $50 bills, coins and the occasional diamond. Official Steam screenshot, © kohlgames / Loerting Games.

What the Buck bill values run from $1 to $100 in seven denominations: $1, $2, $5, $10, $20, $50 and $100, plus coins. confirmed You start with $1 bills only. Every higher bill is unlocked with a chance node in the skill tree, and the Bill Value upgrade on the Withdrawal panel decides how often the better bills come out of the ATM.

The demo stops at $5. The bills from $10 up are full-game content. confirmed

What every bill denomination does

A bill’s printed value is only its starting point. Each denomination has its own income nodes in the skill tree, so a $2 bill can be worth far more than $2 once you have bought its branch. In the release-day 100% run, a single $1 bill paid $22 after a handful of early nodes, and a $5 bill paid $227 after two $5 income nodes. confirmed

Bill How you get it What changes with it
$1 From the start First income nodes; can be removed from the ATM later
$2 10% chance node in the skill tree, repeatable Golden Bills branch sits here
$5 Bill Value upgrades plus a skill-tree chance node Explosive Bills branch sits here
$10 Chance node costing about $11M on release day, starting at 10% Collector Bills branch
$20 Later chance node Flamethrower and Fuel Bills branch
$50 Later chance node Diamonds branch
$100 Last chance node Investment Papers (Paper Trail) branch
Coins 2% chance per bundle to be a prestige coin Fill the prestige bar fast

The 100 dollar bill is the top of the range and the last bill most players see, late in a shift. Steam has an achievement for the first bill of each value, from First $1 Bill to First $100 Bill, so you will see them pop in order. confirmed

How bundles work

A bundle is a stack of bills held by a coloured strap. The Bundled Bills upgrade starts at a 10% chance to withdraw a bundle of 2 and keeps raising both the chance and the bundle size. confirmed In the release-day run a 10% chance of a 42-bill bundle was enough to jump from a few million to over $40 million in one clear. At the top of the upgrade, the same player was rolling bundles of 113,000 bills. confirmed

Two things to know:

  • A bundle takes more hits. The strap adds health, so early on a bundle needs two hits where a single bill needs one. Buy a couple of Damage levels until your breaker one-shots bundles; on release day 7 damage was enough. confirmed
  • The strap colour shows the bill’s effect. Gold, electric and explosive bundles have their own strap colours. A player asked for extra markers because bundles of four were hard to tell apart; the developer kept the design, since the strap already carries the type and the value would need another marker. confirmed

When to stop withdrawing $1 and $2 bills

Once higher bills are flowing, the small ones crowd the table and slow you down. The skill tree has nodes that stop the ATM from withdrawing a denomination: “ATM no longer withdraws $1 bills” needs Bill Value level 5, and every roll that would have been a $1 becomes the lowest bill still in the pool. confirmed Later nodes remove $2, $5, $10 and $20 bills the same way. confirmed

Buy these only when the next denomination already has its income nodes. The release-day player held off on removing $1 bills because the $1 branch was still his best earner at that point, and one streamer who bought it early said everything turned into twos and fives he had not levelled yet. confirmed

Coins and the prestige bar

Coins are not money in the usual sense. A bundle has a 2% chance to come out as a prestige coin (raised by later nodes), and destroying one releases glowing orbs that fill the prestige bar under your funds. confirmed That bar is how you earn Prestige Points, so coin nodes are the fastest early route to your next shift. More on that on shifts and Prestige Points.

How to get more What the Buck bill value

Three levers raise what each bill pays, and they stack:

  1. Bill Value on the Withdrawal panel (30 levels) shifts the ATM toward higher denominations. It got very expensive near the top: the official screenshots show $386.9Qa at level 28 and $2.3Qi at level 29. confirmed
  2. Per-denomination income nodes in the skill tree. Every bill has a flat bonus node and a percentage node.
  3. Global multipliers from special bills (gold doubles a bill’s value), Frenzy stages and the Money Printer.

A fresh save shows the starting prices: Bill Value costs $4K for its first level and Bundled Bills $25, so bundles come first and Bill Value later. confirmed

Common mistakes with bills

  • Removing $1 bills before the $2 or $5 branch pays more than the $1 branch.
  • Ignoring Damage after buying bigger bundles, so every bundle needs two hits.
  • Leaving the table to pile up for too long. One player noticed bills vanishing when the table was very full; destroy regularly rather than stacking forever. unverified

Sources

Last checked: 10 November 2026. Marks: confirmed = official notes, the store page, the game itself or a recording of it; reported = two or more players; unverified = one source.

  1. Release date post
  2. itch.io page
  3. Release-day 100% run · at 04:16, 20:48, 36:19, 83:33, 05:38, 05:58, 23:35, 37:41, 34:51
  4. Store screenshot
  5. Developer reply
  6. Pre-release key run · at 97:10, 58:23
  7. Release-day run (Blitz) · at 16:09